parkour encoding
parkour encoding
Platform: Pingctf | Category: Misc | Type: Challenge | Difficulty: Easy | OS: NA | Author: D3v0o0Nu11 | Date: 2026-04-19 | Status: Solved Techniques: anvil_parser_block_extraction, ascii_left_shift_decode, binary_presence_encoding, palette_block_states_decoding
Summary
Task: Minecraft world save with diamond blocks arranged along X axis encoding binary data. Solution: extract block positions, build binary string from presence/absence, decode as ASCII shifted left by 1 bit (byte >> 1).
Recon
Port scan
nmap -p- -sV -sC <TARGET> --min-rate 1000 -Pn
| Port | Service | Version | Notes |
|---|---|---|---|
| <PORT> | <SVC> | <VER> | <notes> |
Enumeration highlights
- Event:
pingctf| ID:20260419_pingctf_parkour_encoding - Tags: minecraft, nbt, ascii_shift, mca_anvil, world_parsing, spatial_encoding, bitwise_encoding
- Indicators: Minecraft world save with level.dat and region/*.mca files, blocks arranged in a single line along one axis (presence/absence = bit 1/0), decoded bytes all have MSB set (values > 0x7F) — try right-shift by 1, Version tag in level.dat shows Minecraft 1.21.x (DataVersion 4671)
- Source:
20260419_pingctf_parkour_encoding.md
Foothold
Vulnerability / Misconfiguration
- Anvil_parser_block_extraction
- Ascii_left_shift_decode
- Binary_presence_encoding
- Palette_block_states_decoding
<command>
Exploitation
- See original writeup content for detailed exploitation.
Privilege Escalation
Enumeration
sudo -l find / -perm -4000 2>/dev/null getcap -r / 2>/dev/null cat /etc/crontab ps aux
Exploitation
- N/A for challenge-type writeup; see exploitation above.
- Flag obtained via challenge solve.
<command>
Flags
| Flag | Location | Value |
|---|---|---|
| flag | REDACTED |
Key Takeaways / Lessons
- anvil_parser_block_extraction
- ascii_left_shift_decode
- binary_presence_encoding
- palette_block_states_decoding
- Tags: minecraft, nbt, ascii_shift, mca_anvil, world_parsing, spatial_encoding, bitwise_encoding
Original Writeup
<details><summary>Click to expand original content</summary>Description
even the flag is parkour in parkour civilization
The challenge references the YouTube video "Parkour Civilization" by Oliver Age 24 — a Minecraft short film where parkour is the language. The provided file is a Minecraft 1.21.11 world save (~3.7 MB zip) containing region files with .mca anvil format.
Author: tomek7667
Flag format: ping{.*}
Analysis
Initial Recon
Unzipping the world save reveals a standard Minecraft Java Edition structure:
parkour encoding/
├── level.dat # World metadata (NBT)
├── icon.png # World icon
├── region/ # Overworld chunks (.mca files)
│ ├── r.-1.-1.mca
│ ├── r.-1.0.mca
│ ├── r.0.-1.mca
│ ├── r.0.0.mca
│ └── ... (20 files total)
├── DIM-1/ # Nether (empty)
├── DIM1/ # End (empty)
└── data/
└── stopwatches.dat
The level.dat shows:
- Version Name: 1.21.11
- DataVersion: 4671
- WorldGenSettings: flat world (superflat)
Block Extraction
Using the anvil-parser Python library to iterate all chunks and decode the palette-based block_states of each section:
Discovery: The world contains exactly:
- 232
minecraft:diamond_block— all at Y=0, Z=0, with X ranging from 1 to 431 - 1
minecraft:oak_wall_sign— at position (432, 2, 0)
The sign text reads:
congratz!
btw, did you get
the flag along
the way?
This confirms: the flag is encoded in the diamond block arrangement along the X axis.
Encoding Pattern
The diamonds form a parkour path — a single straight line where:
- Diamond present at X → bit
1 - Gap (no diamond) at X → bit
0
Building a binary string from X=1 to X=431 (length 431 bits):
1110000011010010110111001100111011110110110011001101100001101000...
The Core Trick: ASCII Shifted Left by 1
Initial decode as raw 8-bit ASCII produces bytes like:
0xE0,0xD2,0xDC,0xCE,0xF6...
All bytes have MSB set (values > 0x7F) — this is the key indicator!
Observation:
0xE0 >> 1 = 0x70 = 'p'0xD2 >> 1 = 0x69 = 'i'0xDC >> 1 = 0x6E = 'n'0xCE >> 1 = 0x67 = 'g'0xF6 >> 1 = 0x7B = '{'
The encoding is 7-bit ASCII placed in the top 7 bits of each byte (equivalent to ASCII × 2, or left-shifted by 1 bit). The lowest bit is always 0.
Solution
Step 1: Extract All Blocks from Minecraft World
#!/usr/bin/env python3
import anvil
import os
import math
import json
def decode_section(section):
"""Decode palette-based block_states from a chunk section."""
bs = section['block_states']
palette = [tag['Name'].value for tag in bs['palette'].tags]
if 'data' not in bs or len(palette) == 1:
# Single block type fills entire section
return palette, None
data = bs['data'].value
bits = max(4, math.ceil(math.log2(len(palette))))
mask = (1 << bits) - 1
indices = []
for long_val in data:
u = long_val & ((1 << 64) - 1)
for i in range(64 // bits):
if len(indices) >= 4096:
break
indices.append((u >> (i * bits)) & mask)
if len(indices) >= 4096:
break
return palette, indices
def extract_blocks(world_path):
"""Extract all non-air, non-bedrock blocks from world."""
region_dir = os.path.join(world_path, 'region')
blocks = []
for fname in os.listdir(region_dir):
if not fname.endswith('.mca'):
continue
# Parse region coordinates from filename r.X.Z.mca
parts = fname.split('.')
rx, rz = int(parts[1]), int(parts[2])
region = anvil.Region.from_file(os.path.join(region_dir, fname))
for cx in range(32):
for cz in range(32):
try:
chunk = region.chunk_data(cx, cz)
except:
continue
if chunk is None or 'sections' not in chunk:
continue
chunk_x = rx * 32 + cx
chunk_z = rz * 32 + cz
for section in chunk['sections'].tags:
if 'block_states' not in section:
continue
section_y = section['Y'].value
palette, indices = decode_section(section)
if indices is None:
# Single block type
if palette[0] not in ('minecraft:air', 'minecraft:bedrock'):
for i in range(4096):
lx = i & 0xF
ly = (i >> 8) & 0xF
lz = (i >> 4) & 0xF
x = chunk_x * 16 + lx
y = section_y * 16 + ly
z = chunk_z * 16 + lz
blocks.append([palette[0], x, y, z])
else:
for i, idx in enumerate(indices):
block = palette[idx]
if block in ('minecraft:air', 'minecraft:bedrock'):
continue
lx = i & 0xF
ly = (i >> 8) & 0xF
lz = (i >> 4) & 0xF
x = chunk_x * 16 + lx
y = section_y * 16 + ly
z = chunk_z * 16 + lz
blocks.append([block, x, y, z])
return blocks
# Extract blocks
blocks = extract_blocks('parkour encoding')
print(f"Total blocks: {len(blocks)}")
Step 2: Decode the Flag
# Filter diamond blocks
diamonds = [(x, y, z) for name, x, y, z in blocks
if name == 'minecraft:diamond_block']
print(f"Diamond blocks: {len(diamonds)}") # 232
# Get X coordinates
diamonds_x = sorted([x for x, y, z in diamonds])
xset = set(diamonds_x)
xmin, xmax = min(diamonds_x), max(diamonds_x)
print(f"X range: {xmin} to {xmax}") # 1 to 431
# Build binary string: 1 if diamond present, 0 if gap
bits = ''.join('1' if x in xset else '0' for x in range(xmin, xmax + 1))
print(f"Bit length: {len(bits)}") # 431
# Pad to multiple of 8 (add trailing 0)
bits += '0' # Now 432 bits = 54 bytes
# Decode with right-shift by 1 (the key trick!)
flag = ''.join(chr(int(bits[i:i+8], 2) >> 1) for i in range(0, len(bits), 8))
print(f"Flag: {flag}")
Output:
ping{REDACTED}
</details>
Auto-tracked: saved to WriteUps; run
/xesor-reviseto fold lessons into XESXor_Methodology.md.
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